Showing posts with label graphic novels. Show all posts
Showing posts with label graphic novels. Show all posts

June 18, 2024

Review: The Werewolf at Dusk and Other Stories

The Werewolf at Dusk and Other Stories
Available now from Liveright
Review copy

Graphic novelist David Small's latest work is an anthology of three graphic short stories. One is written and illustrated by David Small; two are adaptations of existing short stories. All three are united by their use of monstrous creatures. (And, of course, the true monsters are humans.)

These stories tend toward a limited palette, mostly monochromatic blues with pops of red. The pages are constructed more like a picture book than a traditional graphic novel, with limited use of paneling and more narration than dialogue. The stylistic choices help tie these stories together visually as well as thematically. The Werewolf at Dusk and Other Stories is an anthology where I understand that throughline connecting the works.

The titular story is adapted from a story by Lincoln Michel. Lycanthropy as a metaphor for adolescence has become a cliche. This story takes that metaphor to the other end, exploring old age for an elderly werewolf. The pages that switch between the wolf as a young man and an old man are quite effective. He's a fascinating narrator, speaking of his nightmares of the moon even as he clearly misses the violence he used to inflict in those vital days.

"A Walk in the Old City" follows a burnt-out psychologist as he gets lost then saved by a seemingly friendly stranger. The sinister turn is perhaps obvious, but told with the glee of an entry in Scary Stories to Tell in the Dark. (And, I must say, the blind man's disdain for the psychologist is entirely understandable, even if his methods are quite extreme.)

The final story in the anthology, "The Tiger in Vogue," adapts a story by Jean Ferry. I appreciated that David Small's foreword (and a note afterword) illuminate the more liberal changes he made to the story, mostly to help make the 1920's German setting clear to a modern audience (rather than a contemporary one). This story is the largest departure stylistically, but the violence threatening to break out is a familiar thread. This one also intrigued me into picking up the original short story. The complicity of the audience feels all too timely, even though the source material is the oldest in the anthology.

The Werewolf at Dusk and Other Stories is not a long read, at less than 200 pages. However, I did find each story thought-provoking.

October 21, 2021

Review: Banana Fox and the Secret Sour Society

Banana Fox and the Secret Sour SocietyWritten and illustrated by James Kochalka
Available now from Graphix
Review copy

Popular children's graphic novelist James Kochalka starts a new series with Banana Fox and the Secret Sour society. The titular Banana Fox is a detective who loves bananas, receiving adulation from his fan club, and saying, "Wowie pow!" He's aided by Sharyanna, or Flashlight, a kid who he meets at the beginning of the story and who is the much better detective.

The story of the Secret Sour Society is appealingly silly. There's mind-controlling soda and a giant turtle and plenty of fun things. Some of Kochalka's work has crossover appeal, but this one is aimed squarely at young readers. The art adds excellent context to help younger readers understand the text, in addition to being fun on its own. Kochalka's art is deceptively simple. He doesn't crowd the page, but there is plenty of dynamic movement to guide the eye.

 I found Banana Fox himself tedious. But that's fine. Six-, seven-, and eight-year-old kids will love Banana Fox and the Secret Sour Society and there's no inappropriate content. Nothing wrong with kids reading stories they find fun.

July 1, 2021

Review: The Eternaut 1969

The Eternaut (1969)
Written by Héctor Germán Oesterheld
Illustrated by Alberto Breccia
Translated by Erica Mena
Available now from Fantagraphics
Review copy

The Eternaut, serialized from 1957 to 1959, is a seminal work of Argentinian science fiction. The Eternaut 1969 is a reboot that never quite found its audience and was canceled and quickly finished in a few breakneck chapters. In 1976, the author Héctor Germán Oesterheld, would write a sequel to the original, shortly before his works were banned in Argentina.

I appreciate the work Fantagraphics put into this volume. There's explanatory material before and after the story to help place The Eternaut 1969 in Argentinian culture, including the political background of the story. It also discusses its place in the ouevres of both Oesterheld and Alberto Breccia, who did not draw the more famous version. (That was F. Solano López.) This material helps explain why the comic was cancelled and why it still deserves to be remembered as a work of art.

I can understand why it failed. Apparently, many of the complaints sent to the magazine it ran in (Gente) said that Breccia's art was impossible to follow. Breccia's art is often abstracted; when the aliens appear, their form is more suggestion than depiction. There's an intriguing textures and bold use of white. Artistically, it is compelling. But easily comprehensible, it is not. I'm sure the magazine printing also wasn't as neatly done as Fantagraphics' presentation.

The story of The Eternaut 1969 is quite compelling. A time-traveler (traveling through eternity instead of space) comes to tell his tell to a comic-book artist. One day, snow begins to fall in Buenos Aires. It kills. Juan Salvo, his wife, daughter, and friends survive, but soon discover that South America has been sacrificed to alien invaders by the rest of the world. Their small steps toward survival are interrupted when the military presses them into service. The Eternaut 1969 is pessimistic about both world and local governments.

At the time, it made Oesterheld controversial. But seven years later, he would become one of the desaparecidos. Over 30,000 people were forcibly disappeared by the Argentinian government when a U.S.-backed junta took over the country. It's a chilling ending to his biography that adds weight to the hastily finished, imperfect The Eternaut 1969. It's not a popular story, but it is an honest one. In the end, this graphic novel is as compelling for the story of why it failed as well as the art within.

Fantagraphics recommends pairing this work with the original The Eternaut. Their English version is currently sold out, but being reprinted. I do think it is fascinating to be able to compare the two.

December 5, 2020

Review: Anti/Hero

Anti/Hero

By Kate Karyus Quinn and Demitria Lunetta
Illustrated by Maca Gil
Available now from DC Comics
Review copy

DC Comics might annoy me frequently, but they are killing it with their DC Kids line. Anti/Hero introduces two young heroines from East Gotham who are set up to appear in further adventures, either other graphic novels or comics, though Anti/Hero does tell a complete story.

Piper Pájaro has super strength and is determined to use it to be a superhero. Unfortunately, she has a reputation with the cops as the Wrecking Ball due to the accidental damage she causes. Piper is also struggling with her school life since she has trouble paying attention to school work. Sloane MacBrute is a thief known as Gray, armed with drones and working for local crime lord the Bear to help pay her mother's medical bills. At school she whizzes though assignments but struggles in gym. But both girls need academic and athletic skills to make it through a competition Bruce Wayne is holding - one that would reunite Piper with her scientist parents and allow Sloane to work with real scientists.

When the girls get in an altercation over a super-secret device, they find themselves switching places. Stuck in each other's shoes, they're forced to empathize with each other's struggles. The girls also find that they can learn from each other and be stronger together. The overall arc of the plot and character growth isn't surprising, but that doesn't mean it isn't appealing. (And there is one reveal that made me gasp!) Piper and Sloane are both great kids with wonderful families, and I loved spending time in their world.

I find it amazing that this is illustrator Maca Gil's first published work. The action is easy to follow and the character designs are fantastic. Piper is as bubbly as her personality, while Sloane is more sleek and as angular as her defensive personality. I could almost believe there are two artists as well as two writers. Sarah Stern's bright colors are the perfect compliment to Gil's art. Wes Abbott's lettering is easy to read and suits the feel of the book, too.

I think young readers will devour Anti/Hero and be eager to read more.

November 19, 2020

Review: My Video Game Ate My Homework

My Video Game Ate My HomeworkBy Dustin Hansen
Available now from DC Comics
Review copy

Dustin Hansen wrote and illustrated My Video Game Ate My Homework, a graphic novel from the DC Kids line meant to appeal to younger readers (about 8 to 12 years old). Hansen draws on his own experience to write protagonist Dewey Jenkins' dyslexia. I think his trouble with reading will ring true with reluctant readers, even if dyslexia isn't the cause of their difficulties.

My Video Game Ate My Homework is not long, and there isn't much text per page. The dialogue tends to be fairly short and direct. The pictures do a good job of helping to tell the story in combination with the text. I particularly love one shot of small spider monsters descending the stairs toward our heroes, where a larger spider can be seen lurking beneath the stairs.

In My Video Game Ate My Homework, Dewey is desperate to get a good grade on his science project to pass his class. He's a smart kid, but his troubles with reading make it difficult for him to do well on day-to-day assignments. Of course, he also wants the first-place prize of an early release VR platform. But his best friend Ferg (the principal's son) accidentally breaks the machine when he finds it in his dad's office. Soon Dewey, his sister Beatrice, her best friend Kat, and Ferg are journeying through the levels of the VR game to rescue Dewey's science project from the malfunctioning machine.

The plot in My Video Game Ate My Homework progresses like a game, with power-up items received and more dangerous monsters on each level and limited lives. The familiarity of this progression will help out readers who are better at games than reading.

I liked the gender balance of the cast, although all the characters are pretty thinly sketched given that it is a short book with lots of action. I disliked that Kat was given lots of good fighting equipment but died quickly in all the fights. The other fighter, Ferg, was given more to do. There are a few nice sibling moments between Dewey and Beatrice.

I don't think My Video Game Ate My Homework will keep more advanced readers occupied long, but I think it is an excellent choice for beginning readers and readers who struggle with denser texts. It is a fun, appealing read that isn't dumbed down but is approachable due to its structure and format. The art is bright and fun, too.

September 9, 2020

Review: Ghostwriter

GhostwriterWritten and illustrated by Rayco Pulido
Available now from Fantagraphics
Review copy

In 96 pages, Rayco Pulio delivers a taut thriller that makes excellent use of the graphic novel format. I can see why Fantagraphics decided to translate Ghostwriter from the original Spanish.

Set in Barcelona, 1943, Ghostwriter follows Laia, a scriptwriter for a popular advice program on the radio, as she hounds the detective she hired to find her missing husband. Laia's advice is constrained by religious control and patriarchal oppression; she has to write that women should stay by their husbands and try to be better wives, no matter what horrors are in the letters sent to her. Laia's dead-eyed rage is a simple thing to understand.

I adore how the words and images work together to tell the story in Ghostwriter. Many things are shown before they become important, but since they were shown, the connections make sense and everything feels intentional. One of my favorite bits is when Laia throws a coin-like object in a jar in the first few pages. It gave me pause at first, trying to figure out this small object in black and white. Later, it became sinister.

For all the twists and turns it takes, Ghostwriter is not a very complicated story. Laia's motives are simple, no matter how convoluted her methods. There is a delightful economy to this dark little tale. Ghostwriter also isn't afraid to be a little silly or to include moments of juvenile behavior.

I quite enjoyed Ghostwriter and hope more of Pulido's work gets translated.

August 28, 2020

Review: The Flapper Queens

The Flapper Queens
Edited by Trina Robbins
Available now from Fantagraphics
Review copy

The Flapper Queens: Women Cartoonists of the Jazz Age is a gorgeous volume that presents the 1920's art within as it was meant to be seen: oversized and in color. (Excepting the black & white strips, of course.) The art within is gorgeously reproduced, although sometimes the text is a little blurred or placed on a dark background, which I suspect is an artifact of the sources.

This anthology includes selections from Nell Brinkley, Eleanor Schorer, Edith Stevens, Ethel Hays (with Gladys Parker, who took over her Flapper Fanny strip), Fay King, and Virginia Huget. There's also brief coverage of the Annibelle strips by Dorothy Urfer and Virginia Krausmann, which isn't listed in the table of contents.

While I appreciate getting to see this art so beautifully presented, Trina Robbins has never been the best anthologist. Her introductions are brief (a paragraph to a few pages of text) and lack analysis. Some of the artists have five times the amount of work represented as others. I had no clue why until the write-up on Virginia Huget mentioned she was one of the three flapper queens. So Nell Brinkley, Ethel Hays, and Virginia Huget are the eponymous queens, based on my observations, but there's no indication why the other women artists were chosen for inclusion with them. 

Since Trina Robbins has published two previous volumes on Nell Brinkley, it is no surprise that Brinkley gets the most coverage. (Both as a singular artist and in the outro discussing the end of the flapper comics trend.) However, this was a chance for her to showcase other artists as well. Much of the Brinkley material was previously printed in her 2009 volume The Brinkley Girls. It is now out of print, to my knowledge, but still available in the way high-quality material for the other artists isn't.

Also, the comics are presented in a baffling order. I understand keeping each strip by an artist collected together, but the dates are printed on them and many are not presented chronologically. If there is a different significance to the order, it is not given and I cannot ascertain it. There's also no given reasoning for why the strips reproduced within The Flapper Queens were chosen to represent each of the artists. Are these strips considered their best? (By who?) Where they chosen randomly? Maybe.

(There is also one error where Fay Kings "Preserve Your Own Personality, Says Fay King" is printed on both page 110 and 113.)

I also felt that historical context could make this a more valuable volume for readers interested in these cartoonists. Some of the humor eluded me, especially that of Virginia Huget. There are also periodic appearances by racial caricatures and stereotypes, most often in Nell Brinkley's The Fortunes of Flossie strip, which could have been contextualized.

I appreciate the work Trina Robbins has done to preserve the history of women in comics and present their art to new audiences, but I am often disappointed by her work as an anthologist.

At the same time at all, I am not disappointed at all to see the work of these artists beautifully presented. The fashion! The cars! The pretty, wild girls! If you like comics history, or simply looking into the past, then this is a wonderful, beautiful volume.


January 14, 2016

Review: Honor Girl: A Graphic Memoir

Honor Girl By Maggie Thrash
Available now from Candlewick
Review copy

Maggie Thrash, a writer for online teen mag Rookie, writes about the summer of 2000 in her debut work, an autobiographical graphic novel.  That summer she went to Bellflower Camp, a Christian girls' camp in Georgia, as she did every summer.  She also came to realize that she was a lesbian due to her (requited) crush on one of the counselors.

Thrash does a wonderful job of capturing the time and place.  Backsteet Boys' Millenium is still on top, and everyone is passing around their copies of Harry Potter and the Goblet of Fire. For Thrash, coming out is about as easy as you would expect at a Christian girls' camp in Georgia.  The title HONOR GIRL refers to the girl chosen at the end of each year who embodies the ideals of the camp.  It is an honor Thrash become less and less interested in pursuing as she struggles with her identity.

I thought the daily life at the camp was well represented.  More people than Thrash expects take her sexuality in stride.  She suffers from the attention of a bully, but more due to her skill on the range.  However, homophobia still rears its ugly head.  Tammy, one of the camp authorities, is right that letting a nineteen year old and a fifteen year old have a romantic relationship would be irresponsible of the camp no matter their genders.  Unfortunately, not much else about how she handles the situation is right.

HONOR GIRL is drawn in watercolors, a medium that suits the subject matter well.  The soft colors look nostalgic, and reminiscent of projects one might make at camp.  Thrash is better at drawing objects than people.  I thought the art was amateurish.  Everyone has pupil-less eyes and sloping noses.  It gets the story across, but isn't particularly engaging.

Thrash's story is one of first love, friendship, and alienation.  It's a little choppy and messy, with a somewhat unsatisfying ending, which reflects its autobiographical nature.  I thought it was well told, even if I wasn't enamored with the art.

September 18, 2015

Review: Hilo: The Boy Who Crashed to Earth

Hilo First in the Hilo series
By Judd Winick
Available now from Random House BFYR (Penguin Random House)
Review copy

I'm familiar with Judd Winick from his work on titles like Green Arrow, but he does have a background in non-superhero comics.  HILO: THE BOY WHO CRASHED TO EARTH is the first in a series of graphic novels for kids.

It's very appealing visually.  The colors are bright, the lines are clean, and the action is easy to follow.  That's good, because there's lots of it!  I also liked that the main character, D.J., and his best friend who just moved back to town, Gina, are very visibly not white.  Comics are a great medium for diverse characters since the pictures make them impossible to miss.

The story isn't too far off from what you'd expect.  A loner's life is changed when a strange boy crashes to Earth and his old friend moves back to town on the same day.  Suddenly, all three kids are embroiled in danger and spending their afternoons doing things like fighting robots.  It's not ground breaking (aside from when Hilo crashes!), but it is a lot of fun. The dialog is terrific, and both D.J. and Gina feel like real kids with their own family issues.

THE BOY WHO CRASHED TO EARTH is a great pick for young graphic novel fans.  It has both charm and energy.  I hope the next HILO book keeps up the good work.

May 28, 2015

Armchair BEA 2015: Visual Expressions

It is day two of Armchair BEA!  Participants will be posting about either or both of the following topics: Visual Expressions and Social Media.

I am going to stick to Visual Expressions.  I will be following Social Media conversations, because I know I could be working harder in that arena.

I love graphic novels and other formats that use illustrations to enhance and expand upon the text.  You can check out my tag for all graphic novel reviews and more.  (I also have a manga tag.)

If you check out those tags, you'll find some highlights.  To me, those include:

Currently, I'm fascinated by hybrid novels like Chasing Shadows by Swati Avasthi with graphic sections by Craig Phillips and In the Shadows by Kiersten White with graphic sections by Jim Di Bartolo.  These books are both regular prose novels and graphic novels, telling two stories that intertwine in two mediums.  (The word "shadows" in the title is optional.)

I also really dig the imprint TOON Books right now.  This imprint publishes books at three reading levels to help children increase their literacy proficiency using more and more sophisticated graphic novel techniques.  The layouts help them follow changes in setting (both time and place) and the pictures help give context and expression to characters and their actions.  Plus, they're just good kid's books.

I'm still reading manga, although I don't post about it much.  My favorite series currently being serialized is Gekkan Shoujo Nozaki-kun (that is, Girls' Monthly Nozaki-kun).  It is a 4-koma comic about a girl, her crush Nozaki who writes a popular monthly manga, and their friends who help make and inspire the manga story.  It is absolutely hilarious.  The simple structure allows for a ridiculous density of jokes.

So why do you love graphic novels?  What new and innovative titles or imprints are catching your eye?

December 17, 2014

Review: Captain Underpants and the Tyrannical Retaliation of the Turbo Toilet 2000

Captain Underpants Book eleven in the Captain Underpants series
By Dav Pilkey
Available now from Scholastic
Review copy

The Captain Underpants novels have been a perennial favorite of kids since the first one came out in 1997.  Dav Pilkey writes and illustrates these tales of two fourth graders, their principal cum Captain Underpants, and various fiendish foes.

CAPTAIN UNDERPANTS AND THE TYRANNICAL RETALIATION OF THE TURBO TOILET 2000 showcases, obviously, the return of the Turbo Toilet 2000.  The first couple of chapters make light of the fact that this series now has a fairly complicated mythology and consequences that stretch out between several books.  But there is a decent amount of recapping for forgetful readers or for those who pick up a book in the series at random.

The illustrations are as simply charming as ever, and the text is quite funny.  (I particularly like the joke about a "flush wound.")  The flip-o-rama action is terrific low-budget, self-powered animation.  If you're not afraid of a little potty humor, this is a great series for kids.  (Who, let's face it, will love the potty humor.)

I must admit, I did find part of CAPTAIN UNDERPANTS AND THE TYRANNICAL RETALIATION OF THE TURBO TOILET 2000 not funny.  Some of the antics get the principal put in a mental hospital.  It isn't quite mental illness played for laughs, but it's close.  However, it could be a chance to talk to your children about why resources for mental health are important.

This silly series is still going strong eleven books in.

September 30, 2014

Review: The Stratford Zoo Midnight Revue Presents Macbeth

The Stratford Zoo By Ian Lendler
Art by Zack Giallongo
Available now from First Second (Macmillan)
Review copy

At night, at the Stratford Zoo, the animals escape their enclosures - some put on a play, others watch.  In THE STRATFORD ZOO MIDNIGHT REVUE PRESENTS MACBETH, a lion stars as a Macbeth who keeps eating his enemies and a lioness as a Lady Macbeth who has very stubborn laundry.

This kid-friendly retelling of Macbeth is vibrant and funny.  Artist Zack Giallongo (BROXO) delivers bright art with creative use of panels and frequent side gags.  Author Ian Lendler distills Macbeth to its essence and adds a bit of ketchup.  The frame story, of the other animals reacting to the play, inject some humor to the tragedy, which is a great way to keep the younger audience interested.

Macbeth is one of Shakespeare's greatest plays and THE STRATFORD ZOO MIDNIGHT REVUE PRESENTS MACBETH does it plenty of justice, even if it is an irreverent take.  All of the famous moments are translated, even though the page count is quite lean.

I thought THE STRATFORD ZOO MIDNIGHT REVUE PRESENTS MACBETH was absolutely hilarious and charming.  I certainly hope it is the beginning of a series of graphic adaptations of Shakespeare.  It's a crowded field, but this effort stands out.

August 26, 2014

Review: Sisters

Sisters Companion to Smile
By Raina Telgemeier
Color by Braden Lamb
Available now from Scholastic Graphix
Review copy

Raina Telgemeier's SMILE is hugely successful, critically acclaimed, and basically everyone was excited when news of a companion graphic memoir broke.  SISTERS is about (surprise surprise) Raina's relationship with her sister Amara.  Raina wished for a sister, but the reality wasn't quite what she hoped.

SISTERS moves smoothly back and forth in time, the borders of the panels helping mark flashbacks.  The bulk of the action takes place on a family road trip to Colorado.  Raina, Amara, their mother, and brother are all in a car (kind of old and broken down), while their father is flying.  Between each "present" section is a flashback to the family growing - sister, brother, pets, and all that comes with.

Some of the darker developments might surprise younger readers, but the astute ones will catch on to some of the underlying family tensions.  At the same time, SISTERS is just as charming and cheerful as expected.  Raina and Amara's combative relationship will be familiar to anyone with a sibling -  as will their moment(s) of detente.
From SMILE by Raina Telgemeier
As always, Telgemeier's art is expressive, albeit deceptively simple.  It's very easy to follow and well laid out, perfect for readers new to or familiar with graphic novels.  There have been no radical changes in style; why change what works?

SISTERS is a slightly looser work than SMILE in addition to being slightly more mature.  It is an excellent companion.  I enjoy Telgemeier's fiction too, but she does a terrific job of mining her own life for story.  The events of sisters are mundane, but the telling is funny and affecting.  SISTERS is sure to please Telgemeier's many fans.

June 19, 2014

Review: The Return of Zita the Spacegirl

The Return of Zita the Spacegirl Zita the Spacegirl, Book Three
By Ben Hatke
Available now from First Second (Macmillan)
Review copy

THE RETURN OF ZITA THE SPACEGIRL is the third and final Zita graphic novel (for now).  Zita has saved many people and multiple worlds since leaving Earth to rescue her classmate Joseph.  She's also made enemies, which has led to her being thrown into a terrible underground prison.

The Zita series is extremely popular for a good reason.  The books have a lot of sci-fi action, colorful and creative character design, and an intrepid heroine determined to save the day.  I really enjoyed how THE RETURN OF ZITA THE SPACEGIRL brought back old characters, such as Piper and Madrigal, and introduced new ones, such as Zita's hilarious cellmates.  It also has a strong theme of unintended consequences in addition to the usual selfless heroism.

I think THE RETURN OF ZITA THE SPACEGIRL can be enjoyed alone, but it's best if you're familiar with the characters.  Each of the novels is a pretty quick read, so there's no reason not to read the first two.  Ben Hatke's Zita trilogy combines the appeal of Raina Telgemeier or Matt Phelan's art with a science fiction story reminiscent of Bruce Coville.

Fans of the series should be aware that THE RETURN OF ZITA THE SPACEGIRL is darker than the first two books.  It is still suitable for children, but some aspects might require a bit of discussion with an adult.  (There are discussions of slavery, for instance.)  I did appreciate that Hatke raised the stakes and let Zita go out strong.  This trilogy is a great all-ages graphic novel read.

May 20, 2014

Review: The True Lives of the Fabulous Killjoys

True Lives of the Fabulous Killjoys By Gerard Way and Shaun Simon
Art by Becky Cloonan
Available now from Dark Horse Comics
Review copy

I really enjoy concept albums.  I first became aware of the My Chemical Romance album Danger Days: True Lives of the Fabulous Killjoys when I caught the music video for "Na Na Na" on late night television.  I was caught up in the world, so it was pretty exciting when I saw that MCR front-man Gerard Way had teamed up with comics writer Shaun Simon to explore what happened after the album and the videos.  I think only the "Na Na Na" and "Sing" videos are absolutely necessary, but I'd still recommend watching those and listening to the album before picking up THE TRUE LIVES OF THE FABULOUS KILLJOYS.

The Girl, the sole surviving member of the Killjoys, joins up with a new group at the beginning of the comic.  But this group's leader might be a little off his hinges.  Meanwhile, back in Battery City, Korse is starting to no longer perfectly follow orders for Better Living Industries and a droid is desperately trying to save her older-model-droid girlfriend.  There are a lot of characters to follow in six issues, but things come together by the end.

The focus really is one the Girl and her coming into her own.  One of the questions raised by the music videos is why the Killjoys were protecting her.  It's something she's wondered herself.  But she can find and forge her own path even as she discovers the answer to that question.  It's paralleled by company-man Korse questioning the path that he's followed for so long.

I liked seeing this world fleshed out farther and getting some answers to lingering questions.  I thought Becky Cloonan's art did a wonderful job of capturing the look of the videos and translating it to a 2D medium.  At the same time, if you aren't already a fan of the world, there is a lot to pick up.  There is very little time spent rehashing information from the album.  I'd say this is a yes for fans of Danger Days, but a pass for everyone else.

May 8, 2014

Review: This One Summer

This One Summer By Mariko Tamaki
Art by Jillian Tamaki
Available now from First Second Books (Macmillan)
Review copy

Cousins Mariko Tamaki and Jillian Tamaki brilliantly capture the liminal time between being a teenager and being a child in their new graphic novel, THIS ONE SUMMER.  Rose and Windy are friends who hang out every summer when their families visit Awago Beach. They like swimming and buying candy and renting R-rated videos, which they can get away with since the teenage clerk doesn't really care.

They're at the age where they're starting to clue into things like sex jokes, but don't really understand them.  Their hormones are starting to go a bit wild, causing both crushes and anger.  They're still kids, but their actions are starting to carry deeper consequences.

Although Rose and Windy are young, THIS ONE SUMMER is best enjoyed by a reader who is at least slightly older.  The real treat is putting together what Rose and Windy notice into the whole story.  Some is gathered through Mariko's script, and other clues are only in Jillian's art, such as Rose's mom's defensive, hunched in body language.

There are some genuinely disturbing moments, of the mundanely disturbing type.  A family friend violates Rose's mom's boundaries, and Rose doesn't get it because she just wants her mom to have fun and her mom is refusing to.  She doesn't understand her mom's motives and isn't old enough to suss them out.  Meanwhile, Rose also shows that she's picked up a real misogynistic streak from the teenage boys hanging around the corner store, which drives a wedge between her and Windy.  It's painfully real, that difficultly of growing into being a teenage girl while being taught to hate those other girls who aren't like you.

There's a beautiful, and beautifully complicated thread of family running through THIS ONE SUMMER. Rose and Windy are like sisters.  Rose's parents tried for another child, but didn't have one. Windy is adopted.  A local teenage girl is pregnant, and only has a few people offering her any support.  The relationships are as complicated as enjoying a swim on the beautiful beach is easy, and Rose and Windy are caught between those worlds.

THIS ONE SUMMER is a lovely slice of life novel that perfectly captures the wonders of summer and a transitional time of life.

April 23, 2014

Review: In the Shadows

In the Shadows By Kiersten White
Art story by Jim Di Bartolo
Available April 29, 2014 from Scholastic Press
Review copy
Read my review of Mind Games

You might wonder what this book is about, since the title is super bland and the cover features pretty colors, but little other detail.   Then, by design, it's a little hard to figure out what it's about once you start reading.  There are plucky children and zombies and mysterious meetings, and it all ties together in the end in a cathartic, rewarding ending.

Jim Di Bartolo is an artist probably known by most for his work in his wife Laini Taylor's novel LIPS TOUCH: THREE TIMES.  He conceived of IN THE SHADOWS and created somewhere around half of the finished work.  His half of the book is a wordless graphic novel following a young man with a distinctive scar through the years.  Since there are no words, the reader must piece together who the man, his enemies, and his goals are for themselves.  The art is beautiful and full of little details that are quite rewarding upon a reread.  (After I finished IN THE SHADOWS, I went back though the graphic novel sections only.)

Kiersten White's half of the book is a prose novel following a pair of sisters, a pair of brothers, and a mysterious orphan boy.  They come together partially because they're the only young people in the boarding house, but they stick together after they witness a suicide-that-didn't-happen and seek to figure out what in the world happened.  I loved the feel of White's prose, which had a nostalgia to it.  As events got creepier, it still felt like the characters' world was constantly bathed in golden sunlight.  It made an interesting contrast to the increasingly modern graphic novel interludes, and made me question by perception of when the prose events where happening in relation to the graphic novel events.

I loved how much IN THE SHADOWS prompted me to use my mind.  It is an easy read in many ways.  Di Bartolo's sections have no words, White's could come from a middle grade novel.  But the connections between events and characters are obscured.  One half of my mind was unraveling the mystery with Minnie, Cora, Thomas, Charles, and Arthur, and the other half was unraveling the mystery of the boy with the scar, and both halves exclaimed every time they recognized a green necklace or a man with a beard.

IN THE SHADOWS is a bold, inventive work that will delights fantasy fans.  It's dark, clever, and a brilliant mix of conventional and unconventional storytelling, right down to the two endings.  Life and death are perennial themes of literature, and White and Di Bartolo speak of them beautifully.

February 17, 2014

Review: Starling

Starling By Sage Stossel
Available now form InkLit (Penguin Random House)
Review copy

I've always enjoyed graphic novels, but I've found that there are very few in the United States aimed at women past their teens - particularly not superhero comics.  Thus, STARLING was a bit of fresh air.  Sage Stossel is a cartoonist whose work has appeared in many publications, including The Atlantic.  I wasn't into the art at first, since it looks like magazine-cartoon style.  But it grew on me.

Amy Sturgess is Starling, a popular superheroine.  (Although she might be more popular with one of the more revealing costumes she refused, in one of the graphic novel's funniest sequences.)  She's also an employee at an ad agency, where she's on the rise despite her frequent absences due to "Irritable Bowel Syndrome."  She has to pay the bills, but she's also determined to help as many people as possible even when it affects her sleep and personal life.  (Also funny: Starling going out to fight crime in her comfy pizza-eating clothes because she can't be bothered to change.)  Unfortunately, a slimy coworker is attempting to steal Amy's accounts, using her work.

There's also a romance to go with the drama of balancing work and unpaid work.  Amy is hung up on a former boyfriend, which becomes complicated when she meets and likes his wife.  She's also meet a new guy, one who might be able to understand her life as Starling.  And to make things even more complicated, Amy's hapless younger brother is in trouble.  It's pretty standard superhero stuff, but it's nice to see it happening to a normal, not rich, not super sexualized woman.

STARLING is a charming graphic novel.  It's also the first book I've read from Penguin Random House's InkLit graphic novel imprint.  I might have to check out more of their books if they're all of this quality.  STARLING is a terrific choice for readers searching for a low-key superhero comic and for DC fans (and Marvel fans) fed up with how their favorite superheroines have been treated.

November 15, 2013

Review: Chasing Shadows (A More Diverse Universe)

Chasing Shadows By Swati Avasthi
Graphics by Craig Phillips
Available now from Knopf BFYR (Penguin Random House)
Review copy
Read my review from last year's Diversiverse

Today is the first day of the second annual A More Diverse Universe.  It lasts from November 15-17, and all you have to do to participate is write about a speculative fiction book by an author of color.

I've had CHASING SHADOWS in my to-read-and-review pile for about a month.  Charlotte reminded me about it in her reminder about this event.  Now, CHASING SHADOWS isn't straight-up speculative fiction.  It's a contemporary novel that incorporates elements of superhero comics and Hinduism in a very visceral way, which gives some passages the feeling of speculative fiction.

CHASING SHADOWS begins with Holly, Savitri, and Corey running across rooftops.  It's a tight-knit group: Holly and Sav are best friends, Sav and Corey are dating, and Holly and Corey are twins.  But it's when they get in their cars to go home that tragedy strikes - Corey is shot and killed and Holly ends up in a coma.  CHASING SHADOWS alternates between Sav and Holly's points of view, and Holly's point of view alternates between prose and graphic novel panels.  It's a wonderful effect that demonstrates her breaks from reality quite well.

I wasn't expecting to ugly cry throughout this book, but I did.  Both girls are extremely traumatized and CHASING SHADOWS is about Holly and Sav reclaiming their lives, their futures, and eventually their friendship.  Because yes, their relationship is under quite a bit of strain.  I particularly liked the way Swati Avasthi wove the cops' search for Corey's murderer into the girls' story.  Because Holly was shot and Sav got a better look at the guy, they are defined as only a victim and only a witness respectively.  But both girls are victims and witnesses, and those labels are important to their internal story, even if it doesn't help the case.

(Side note: I loved that Sav can't give a great physical description - white, not tall - but notices exactly how the guy walks because that's what is important to her as an athlete.)

Two graphic novels shape the girls' stories.  One is a series about the Leopardess, a heroine Holly admires.  The other is a telling of the legend that gave Sav her name.  The girls are both inspired by these comics and shamed by them, feeling guilty because they weren't fast or clever or something enough to save Corey.  Holly's reality is distorted by them, the imagery and iconography bleeding into her waking world.  It's a very interesting look at the way that fiction can shape lives.  And, in the case of Sav, it's very clear how important her collection of comics starring Indians is to her and the ways it shaped her childhood.

CHASING SHADOWS is a real gut-punch of a novel.  It's dark, and heartbreaking, and the triumphs are tempered by tragedy.  It's also, I think, the book I wanted when I read WHAT WE SAW AT NIGHT.  The freerunning and the mystery are incorporated better into the characters' story, as is the Chicago setting.  I don't think I've ever read a book quite like CHASING SHADOWS, and it's more than just the inventive format that makes me say that.  This is a book well worth reading.

November 12, 2013

Review: Bad Houses

Bad Houses By Sara Ryan
Art by Carla Speed McNeil
Available now from Dark Horse
Review copies

The two main characters of BAD HOUSES are Anne and Lewis, who both appear on the cover.  But there are a number of other important characters, many of whom have bits and pieces of their stories told, all living in Fallin, Ohio.

Lewis helps his somewhat overbearing mother out with her estate sale business, selling people's possessions after their deaths.  It is at one of those sales that he meets Anne, who longs to escape her mother's hoarding, which encroaches on her space after her mother meets a new man.  Their issues with their mothers and possessions are very different, but they drive both characters.  I liked the romance between Lewis and Anne, which is low key and helps both of them grow.

I also love how many stories are entwined throughout BAD HOUSES.  Often, the stories play out through possessions left behind.  We imbue the things we own with meaning.  There are bits about the history of the town, bits about Lewis's father (who he's never met), bits about the man who haggles for treasures at the estate sales and sells them for more in his shop.  It's all very easy to follow along, and if it ties together a bit too neatly, well, that makes for a better story.

YA readers might be familiar with Sara Ryan from her perennially popular book THE EMPRESS OF THE WORLD, one of the lesbian novels.  BAD HOUSES is her first graphic novel, but she's written shorter comics before and seems to understand the medium well.  Webcomics readers might be familiar with Carla Speed McNeil through the aboriginal SF graphic novel FINDER.  McNeil's art is a good fit for the book, managing the transitions between point of view well.  I like her clear, strong style, which reminds me of last year's Cybils winner Faith Erin Hicks.

BAD HOUSES is short but powerful.  It's a wonderful story about life, relationships, and stories left behind.  I think it's a particularly good choice for older teens who are working out their own relationships with their parents and what they'll do when they move out and make their own home.

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